Collection: Hexagon Grid

Pieces are placed on a board tessellated with hexagons, which is used for adjacency and/or movement.


Previously this category was known as "hex and counter." While the Hexagon Grid mechanic now covers a wider range of games, the original description highlights important facets of a large class of games that fall under this mechanic:

Classic wargame mechanic, played with 'counters' on a map with a hexagonal grid. The hex grid allowed for equidistant movement of counters in more directions (6) than a square grid, and avoided the simulation issues caused by diagonal movement on a square grid (i.e. diagonal moves being further in distance than orthogonal moves).

+ Pieces are placed on a board tessellated with hexagons, which is used for adjacency and/or movement

+ Counters are commonly thick cardboard chits, with printed attributes and identification.

+ Many of these games include a concept called "zone of control" (now a separate mechanic) which hinders or stops movement when units move or start next to an opposing unit. The exact effects vary, depending upon the era being simulated and other design concerns.

8 products