Capital Lux 2 - Collection page
Capital Lux 2 - Collection page
1-4 players
15-40 min
Generations core game (2020)
Capital Lux 2: Generations, a standalone sequel to the acclaimed tactical card game from 2016, introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 256 unique power combinations. One of these combinations plays as the original Capital Lux, while the other 255 present the players new tactical challenges.
The core of the game revolves around the following dilemma: Do you play character cards in your home base for points, or contribute them to the capital to benefit from their powers? At the end of a round, you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round, all cards remaining in your home base are worth points.
The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers.
Capital Lux 2: Generations – The Expansion (2020)
This expansion includes 4 new power tiles:
- Intruder: The Intruder power makes you play a rebel card in any capital district without triggering the power.
- Vector: The Vector power makes you draw a negative card into your hand.
- Architect: Take one Architect tile and add it to your home base sheet. Whenever you complete the mission on the tile, you receive 2 gold and discard the tile.
- Experimenter: This power makes you draw one Experimenter card into your hand. A 1-valued card makes you trigger a capital power even when you play it in your home base, while a 7-valued card never triggers any power.
In addition to this, the expansion also includes components for a 5th player, as well as 4 new Mentalist tiles to add to the base game.
Boardgamegeek
Capital Lux 2: Pocket, standalone game (2021)
This pocket edition is a conveniently portable and slightly trimmed version of the big box game, Capital Lux 2 : Generations.
Capital Lux 2: Pocket, a standalone sequel to the acclaimed tactical card game from 2016, introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 81 unique power combinations. One of these combinations plays as the original Capital Lux, while the other 80 present the players new tactical challenges.
The core of the game revolves around the following dilemma: Do you play character cards in your home base for points, or contribute them to the capital to benefit from their powers? At the end of a round, you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round, all cards remaining in your home base are worth points.
The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers.
Contains:
160 cards
40 tiles and tokens
The "Pocket pledge" is from the kickstarter and includes the expansion